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Sébastien Thon



19 documents

Article dans une revue

  • Sébastien Thon, Xavier Heurtebise. A repartition structure for collision detection and deformation of discrete objets based on 3D wavelets. International Journal of Computer Information Systems and Industrial Management Applications, IJCISIM, Mirlabs, 2011, 3, pp.568-577. ⟨hal-01396228⟩
  • Xavier Heurtebise, Sébastien Thon. A repartition structure for virtual sculpture of very large multiresolution volume datasets. Computer Graphics and Geometry, Computer Graphics and Geometry, 2010, 12 (1), pp.52-70. ⟨hal-01426155⟩
  • Sébastien Thon, Gilles Gesquière, Romain Raffin. Visualisation 3D de feux de forêts sur des modèles numériques de terrains de l'IGN. La mise en carte des risques naturels, collection Géorisques, Presses Universitaires de la Méditerranée, ISBN 978―2-84269―846-1, 2008, 2, pp.75--79. ⟨hal-01482888⟩
  • Sébastien Thon, Romain Raffin, Eric Remy, Gilles Gesquière. Combining GIS and forest fire simulation in a virtual reality environment for environmental management. ACE : Architecture, City and Environment, Universitat Politècnica de Catalunya, 2007, 2 (4), pp.741--748. ⟨hal-01482896⟩
  • Djamchid Ghazanfarpour, Sébastien Thon. Ocean Waves Synthesis and Animation Using Real World Information. Computers and Graphics, Elsevier, 2002, 26 (1), pp.99-108. ⟨10.1016/S0097-8493(01)00161-3⟩. ⟨hal-01026529⟩
  • Sébastien Thon, Djamchid Ghazanfarpour. Ocean waves synthesis and animation using real world information. Computers and Graphics, Elsevier, 2002, 26 (1), pp.99-108. ⟨hal-01426162⟩

Communication dans un congrès

  • Romain Hoarau, Eric Coiro, Romain Raffin,, Sébastien Thon. Interactive Hyper Spectral Image Rendering on GPU. International Conference on Computer Graphics Theory and Applications, Jan 2018, Funchal, Portugal. ⟨10.5220/0006549800710080⟩. ⟨hal-01785872⟩
  • Romain Hoarau, Eric Coiro, Sébastien Thon, Romain Raffin,. Channel-based Spectral Image Rendering on GPU. Soirée annuelle SIGGRAPH "Papiers de l’AFIG et R&D", Feb 2018, Paris, France. ⟨hal-01785862⟩
  • Romain Hoarau, Eric Coiro, Sébastien Thon, Romain Raffin,. Channel-based Spectral Image Rendering on GPU. IGRV, Oct 2017, Rennes, France. ⟨hal-01785890⟩
  • Sébastien Thon, Céline Salvetat. Vol sans effraction : un serious game de médiation culturelle en réalité augmentée. Ludovia 2014, Aug 2014, Ax-les-thermes, France. ⟨hal-01426218⟩
  • Sébastien Thon. Visualisation de musique par génération fréquentielle de carte 3D guidée par la théorie de Airy. CartoMuse 2014, Jan 2014, Avignon, France. ⟨hal-01426221⟩
  • Sébastien Thon, Céline Salvetat. Un jeu en réalité augmentée au service de la médiation culturelle. ArtGame 2013, Nov 2013, Montpellier, France. ⟨hal-01426224⟩
  • Sébastien Thon, Céline Salvetat, Dominique Serena, Françoise Lacotte. Flying a drone in a museum - an augmented-reality cultural serious game in Provence. Digital Heritage 2013, Oct 2013, Marseille, France. pp.669-676. ⟨hal-01426171⟩
  • Sébastien Thon, Vincent Thiérion. Interactions ludiques dans un monde virtuel généré par la musique. Observatoire des pratiques de création de l'image numérique 2013, OBSIN, Oct 2013, Arles, France. ⟨hal-01426229⟩
  • Sébastien Thon, Xavier Heurtebise. A repartition structure for collision detection and deformation of discrete objects based on 3D wavelets. Computer Graphics, Visualization, Computer Vision and Image Processing 2010, IADIS, Jun 2010, Freiburg, Germany. ⟨hal-01426177⟩
  • Xavier Heurtebise, Sébastien Thon. Multiresolution Representation and Deformation of Very Large Volume Datasets Based on Haar Wavelets. International Conference on Geometric Modelling and Imaging, IEEE, Jun 2008, London, United Kingdom. pp.34-40. ⟨hal-01426215⟩
  • Alexandre Martin, Gilles Gesquière, William Puech, Sébastien Thon. Real Time 3D Visualization of DEM Combined with a Robust DCT Based Data-Hiding Method. Electronic Imaging, Jan 2006, San Jose, CA, United States. pp.60600G, ⟨10.1117/12.643265⟩. ⟨lirmm-00109684⟩
  • Yann Coulais, Djamchid Ghazanfarpour, Olivier Terraz, Sébastien Thon. Real-time Animation of Particles and seaweeds in Underwater Scenes. Proceedings of Theory and Practice of Computer Graphics'2005, 2005, France. pp.19-26. ⟨hal-00079425⟩

Poster

  • Romain Hoarau, Eric Coiro, Sébastien Thon, Romain Raffin,. Interactive Hyper Spectral Image Rendering on GPU. High-Performance Graphics, Jul 2017, Los Angeles, United States. ⟨hal-01785882⟩